Age of conquest iv crashes1/2/2024 This is becoming a problem for me now too. So it has to do with (graphic?) memory, map size, objects on the map and graphic settings have an impact on the time before it runs out of memory. (I find it hilarious that the game actually notifies you when you have been playing for two hours) However, in the elector scenario that I''m currently playing it has not crashed a single time for me, even when playing 2 hours straight. I also toned down particles to medium, and turned off aniso completely. Funnily enough, the game still looks great and barely any different at all on medium textures. Lowering texture quality from high to medium seemed to have the biggest impact on this time increase. Then I lowered the graphics bit by bit and that seemed to increase the time before a crash to 1hr-2hrs depending on the mission. When I was playing the campaign, it crashed after half an hour at first. Bugfix Crashes: improved synchronization for RenderPool.For me, Anno 1404 also crashes after a certain amount of time.Bugfix Crashes: during login when account data wasn't fully loaded yet.Bugfix Crashes: enabling notifications would crash.Bugfix: text cursor position would not properly work (left/right arrow key) due to unit conversion not being reciprocal.Bugfix: scroll bars still working when continuing dragging outside of scroll area.Bugfix: zoom panel wasn't pixel-perfect for bad zoom factors.Bugfix: event listing was showing an already active event in the upcoming section.Bugfix: user's name in chat could appear blank if the font didn't support the characters.Bugfix: map preview images wouldn't show if the version didn't exactly match what was in the database.Maintenance: latest Steamworks4J 1.9.0 integrated.Maintenance: better tracking of translation errors for the misc.improvements in code for synthetic accessor methods. Internal: auto-setup & event games are now setup via system account (not creator account), to prevent potential problems.Moderation: access statistics such as IP addresses are now obfuscated for regular moderators (for privacy).Moderation: moderators are now required to have secure network I/O turned on when they login (for security).Translation Admin: better detection of bad translations (moderation option).Screenshots: all screenshots taking via camera button or ALT+F1 now follow the same naming.Sponsoring Coins: to prevent abuse, sponsoring coins in only possible for accounts that show a purchase.Word Censor: updated with additional words.Avatar Builder: now with 4-bit alpha for better compression.Rating Guide: explained how the clan ratings are calculated.Game Guide: simplified text markup in addition to tags explained in manual.Game Guide: updated the section regarding nation-wide festivals for happiness and population growth.Game Guide: updated the "Code of Conduct" section with more details and a large list of examples of what behaviors are not tolerated.Map Download: download speeds increased.Translation Guide: encouragement added to have players fix existing translated texts also.Language: latest translations added - Thanks :-D.official event-polling reduced by a factor of 6x). Network I/O: reduced the number of data packets that are sent to improve networking (e.g.UI: offering or requesting gold from another faction will go in steps of +/-10 (instead of +/-1) to reduce the risk of carpal tunnel syndrome.UI: game wall not shown for password-protected game until a player has joined (with password).UI: wall posts show the remaining characters also.UI: wall posts now show a link to all the decorations available (for easy of use).UI: touch-scrolling of text now more ergonomic with a scroll factor of 1.75x.Clan & Blocked Players: players that have been blocked by a clan are not able to send requests to join that clan anymore.Tag "1VS1": renamed to "DUEL" as it's not necessary a 1 vs.AFK: deleted and disabled accounts are now also considered AFK for obvious reasons.Kicking from Game: in addition to AFK-players, the owner of a game (and moderators) can now kick any players from a game as long as the game hasn't started yet.If you can't run the game anymore, please use the official binaries provided on the website instead (there is still 32bit). Based on the Steam hardware survey only 0.38% of players should be affected. The reason for the change is that the new ANGLE drivers didn't properly work on 32bit. Steam Windows Binary 64bit ONLY: updated the requirement to run the game to 64bit (32bit Windows binary is gone).However, on the upside, most if not all graphics issues, especially crashes on Windows due to driver problems, should now be resolved. The performance appears to be the same (not slower). Graphics Driver (Windows): updated the graphics driver on Windows to use DirectX via ANGLE framework (wrapper for OpenGL ES 2.0).
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